top of page

Illustrations

Elements

Game Design

A captivating crime- mystery fun game

Project 2023

The Thought

"SUS" is an immersive team-based game that sharpens cognitive and communication skills. Detectives and suspects compete through strategic mini-games to collect clues, blending competition and collaboration for a thrilling, engaging experience.

Brewing suspense

Design System

Card Design

Dimensions:

Height: 6in  Width: 3.5in

Character Cards

Total number of role cards: 4

Board Design

Mini Games Cards

Detective Report cards

Card Measurements

Height: 5.5in 

Width: 4in

Detective Report Cards

1 card per case.

Total detective cards: 1 x 4= 4 cards

Mini Games Cards

Total Mini games cards: 4 

Character cards

Front

Back

Clue Cards

Suspect Cards

Suspect Cards

Set of 8 cards per case.

Total suspect cards: 8 x 4= 32 cards

Clue Cards

Set of 4 cards per case.

Total suspect cards: 4 x 4= 16 cards

Card Measurements

Height: 3.5in 

Width: 2.5in

Game Rules

Setting of the game: 

A 4 player, two- teamed game. 4 character cards laid out. The detective reports, clue cards and suspect cards are colour coded and hence to be kept segregated without turning the cards over revealing the content. The 60 sec sand-clock to be kept ready before starting the game. 

Rules of the game: 

  1. Each player draws a character card deciding their respective roles in the game. There is a Detective's team and a Suspect's team, divided on the basis of the character they get. 

  2. The detective team chooses a Detective Report as per their will. 

  3. The same colour coded cards from the Suspect cards deck and Clue cards deck should be laid out respectively. 

  4. 8 Suspect cards should be shuffled and distributed equally amongst both the suspects. 

        NOTE: 4 Clue cards should be kept aside, facing down. 
   5. Scan the QR mentioned and spin the wheel. The wheel should be spun in alternate chances for both the teams. (Refer below                                  for detailed rules for the same.)
            5.1 If the spin stops on 'Pick 2 cards', the detective's team will randomly draw and two cards from the suspect's team. 
            5.2 If the spin stops on 'Play a mini game', the team that spins the wheel for that round gets to choose a Mini Game                                                 card from the box. 
NOTE: Total number of allowed spin rounds is 8 strictly. 4 spins per team.

6. Once all the rounds are over, If the detectives team manages to gather all the clues, they win.

     However, if not then the suspect team robs the win.

Game Rules - Board Game Version

Name: CLUE RUSH

Setting of the game:
Open the board provided. The board consists of 4 columns and 16 rows. All the four player, turn by turn bet on either 7, 7 up or 7 down, if the player wins the bet, they move their play piece by one space. Whosoever reaches the finish line fastest by collecting all cards and finding the right 4 cards wins the game.


Rules of the game:
1. All the 4 players choose one detective's report each.
2. The game board is set like as you move forward, you will encounter spaces that will reward you with picking one or two suspect cards  related to your report's colour.
3. If you bet on a 7 and you get a 7 as a sum of both dice, you get a bonus of two spaces on the board.
4. If you bet on a 7 UP and you get a number that is less than 7 as a sum of both dice, you miss a turn and vice versa with 7 DOWN.
5. When you reach the finish line, you have all your 8 cards related to your report, choose the correct 4 cards that match to your report        while the other players reach the finish line.
6. The fastest player to figure out the right suspect card and match them to the clue/evidence cards scores 4 points each card, i.e.,16 points.
7. If you get 3 right cards, you score 12 points, if 2 cards then 8 points and respectively.

Setting of the game: 

A 4 player, two- teamed game. 4 character cards laid out. The detective reports, clue cards and suspect cards are colour coded and hence to be kept segregated without turning the cards over revealing the content. The 60 sec sand-clock to be kept ready before starting the game. 

Game Rules

​Rules of the game: 

  • Each player draws a character card deciding their respective roles in the game. There is a Detective's team and a Suspect's team, divided on the basis of the character they get. 

  • The detective team chooses a Detective Report as per their will. 

  • The same colour coded cards from the Suspect cards deck and Clue cards deck should be laid out respectively. 

  • 8 Suspect cards should be shuffled and distributed equally amongst both the suspects. 

NOTE: 4 Clue cards should be kept aside, facing down. 

  • Scan the QR mentioned and spin the wheel. The wheel should be spun in alternate chances for both the teams. (Refer below for detailed rules for the same.)

  • If the spin stops on 'Pick 2 cards', the detective's team will randomly draw and two cards from the suspect's team. 

  • If the spin stops on 'Play a mini game', the team that spins the wheel for that round gets to choose a Mini Game card from the box. 

NOTE: Total number of allowed spin rounds is 8 strictly. 4 spins per team.

  • Once all the rounds are over, If the detectives team manages to gather all the clues, they win.

  •  However, if not then the suspect team robs the win.

Game Rules - Board Game Version

Name: CLUE RUSH

Setting of the game:
Open the board provided. The board consists of 4 columns and 16 rows. All the four player, turn by turn bet on either 7, 7 up or 7 down, if the player wins the bet, they move their play piece by one space. Whosoever reaches the finish line fastest by collecting all cards and finding the right 4 cards wins the game.


Rules of the game:
1. All the 4 players choose one detective's report each.
2. The game board is set like as you move forward, you will encounter spaces that will reward you with picking one or two suspect cards         related to your report's colour.
3. If you bet on a 7 and you get a 7 as a sum of both dice, you get a bonus of two spaces on the board.
4. If you bet on a 7 UP and you get a number that is less than 7 as a sum of both dice, you miss a turn and vice versa with 7 DOWN.
5. When you reach the finish line, you have all your 8 cards related to your report, choose the correct 4 cards that match to your reportwhile the other players reach the finish line.
6. The fastest player to figure out the right suspect card and match them to the clue/evidence cards scores 4 points each card, i.e.,16 points.
7. If you get 3 right cards, you score 12 points, if 2 cards then 8 points and respectively.

The Showcase

Free-Mailing-Box-Mockup.png

© 2024 by Lavanya Deshmukh. 

Thankyou for scrolling!

bottom of page